unreal.RigUnit_TwoBoneIKFK
¶
- class unreal.RigUnit_TwoBoneIKFK¶
Bases:
unreal.RigUnitMutable
Spec define: https://wiki.it.epicgames.net/display/TeamOnline/FKIK
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TwoBoneIKFK.h
Editor Properties: (see get_editor_property/set_editor_property)
end_effector
(Transform): [Read-Write] # Transform to use as the end effector of the IK systemend_joint
(Name): [Read-Write] End Jointend_joint_fk_transform
(Transform): [Read-Write] End Joint FKTransformik_blend
(float): [Read-Write] Float : IKBlend(Default : 0.0) # Blend between 0.0 (FK) and 1.0 (IK)solutionsmid_joint_fk_transform
(Transform): [Read-Write] Mid Joint FKTransformpole_target
(Vector): [Read-Write] # Transform to use as the pole target(specifies the plane of solution)spin
(float): [Read-Write] Float: Spin(Default : 0.0) # Amount of twist to apply to the solution plane(Additive after application of Pole Target motion)start_joint
(Name): [Read-Write] Start Jointstart_joint_fk_transform
(Transform): [Read-Write] Transform : Start Joint FK Transform # Transform for the Start Joint when in FK mode Transform: Mid Joint FK Transform # Transform for the Mid Joint when in FK mode Transform : End Joint FK Transform # Transform for the End Joint when in FK mode