unreal.RigUnit_TransformFromControlRigSpline

class unreal.RigUnit_TransformFromControlRigSpline(spline: ControlRigSpline = [], up_vector: Vector = Ellipsis, roll: float = 0.0, u: float = 0.0, transform: Transform = Ellipsis)

Bases: RigUnit_ControlRigSplineBase

  • Retrieves the transform from a given Spline and U value based on the given Up Vector and Roll

C++ Source:

  • Plugin: ControlRigSpline

  • Module: ControlRigSpline

  • File: ControlRigSplineUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • roll (float): [Read-Write] Roll

  • spline (ControlRigSpline): [Read-Write] Spline

  • transform (Transform): [Read-Write] Transform

  • u (float): [Read-Write] U

  • up_vector (Vector): [Read-Write] Up Vector

property roll: float

[Read-Write] Roll

Type:

(float)

property spline: ControlRigSpline

[Read-Write] Spline

Type:

(ControlRigSpline)

property transform: Transform

[Read-Only] Transform

Type:

(Transform)

property u: float

[Read-Write] U

Type:

(float)

property up_vector: Vector

[Read-Write] Up Vector

Type:

(Vector)