unreal.RigUnit_TransformFromControlRigSpline
¶
- class unreal.RigUnit_TransformFromControlRigSpline(spline: ControlRigSpline = [], up_vector: Vector = Ellipsis, roll: float = 0.0, u: float = 0.0, transform: Transform = Ellipsis)¶
Bases:
RigUnit_ControlRigSplineBase
Retrieves the transform from a given Spline and U value based on the given Up Vector and Roll
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
roll
(float): [Read-Write] Rollspline
(ControlRigSpline): [Read-Write] Splinetransform
(Transform): [Read-Write] Transformu
(float): [Read-Write] Uup_vector
(Vector): [Read-Write] Up Vector
- property spline: ControlRigSpline¶
[Read-Write] Spline
- Type: