unreal.RigUnit_TransformFromControlRigSpline2
¶
- class unreal.RigUnit_TransformFromControlRigSpline2(spline: ControlRigSpline = [], u: float = 0.0, primary_axis: Vector = Ellipsis, secondary_axis: Vector = Ellipsis, transform: Transform = Ellipsis)¶
Bases:
RigUnit_ControlRigSplineBase
Retrieves the transform from a given Spline and U value based on the given Up Vector and Roll
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
primary_axis
(Vector): [Read-Write]secondary_axis
(Vector): [Read-Write]spline
(ControlRigSpline): [Read-Write]transform
(Transform): [Read-Write]u
(float): [Read-Write]
- property spline: ControlRigSpline¶
[Read-Write]
- Type: