unreal.RigUnit_TransformFromControlRigSpline2¶
- class unreal.RigUnit_TransformFromControlRigSpline2(spline: ControlRigSpline = [], u: float = 0.0, primary_axis: Vector = Ellipsis, secondary_axis: Vector = Ellipsis, transform: Transform = Ellipsis)¶
Bases:
RigUnit_ControlRigSplineBaseRetrieves the transform from a given Spline and U value based on the given primary and secondary axis
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
primary_axis(Vector): [Read-Write] The primary axis to use when building the transformsecondary_axis(Vector): [Read-Write] The secondary axis to use when building the transformspline(ControlRigSpline): [Read-Write] The spline to evaluatetransform(Transform): [Read-Write] The resulting composed transformu(float): [Read-Write] The U value along the spline to evaluate
- property primary_axis: Vector¶
[Read-Write] The primary axis to use when building the transform
- Type:
(Vector)
- property secondary_axis: Vector¶
[Read-Write] The secondary axis to use when building the transform
- Type:
(Vector)
- property spline: ControlRigSpline¶
[Read-Write] The spline to evaluate
- Type: