unreal.RigUnit_TransformFromControlRigSpline¶
- class unreal.RigUnit_TransformFromControlRigSpline(spline: ControlRigSpline = [], up_vector: Vector = Ellipsis, roll: float = 0.0, u: float = 0.0, transform: Transform = Ellipsis)¶
Bases:
RigUnit_ControlRigSplineBaseRetrieves the transform from a given Spline and U value based on the given Up Vector and Roll
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
roll(float): [Read-Write] The roll to apply to the resulting rotationspline(ControlRigSpline): [Read-Write] The spline to evaluatetransform(Transform): [Read-Write] The resulting composed transformu(float): [Read-Write] The U value along the spline to evaluateup_vector(Vector): [Read-Write] The up-vector to use to build the transform’s rotation
- property spline: ControlRigSpline¶
[Read-Write] The spline to evaluate
- Type: