unreal.RigUnit_ToWorldSpace_Location
¶
- class unreal.RigUnit_ToWorldSpace_Location(value: Vector = Ellipsis, world: Vector = Ellipsis)¶
Bases:
RigUnit
Converts a position / location from rig (global) space to world space
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_WorldSpace.h
Editor Properties: (see get_editor_property/set_editor_property)
value
(Vector): [Read-Write] Value: The input position / location in global / rig spaceworld
(Vector): [Read-Write] World: The result position / location in world space