unreal.RigUnit_ToSwingAndTwist

class unreal.RigUnit_ToSwingAndTwist(input: Quat = Ellipsis, twist_axis: Vector = Ellipsis, swing: Quat = Ellipsis, twist: Quat = Ellipsis)

Bases: RigUnit

Rig Unit to Swing and Twist

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Converter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • input (Quat): [Read-Write] Input

  • swing (Quat): [Read-Write] Swing

  • twist (Quat): [Read-Write] Twist

  • twist_axis (Vector): [Read-Write] Twist Axis

property input: Quat

[Read-Write] Input

Type:

(Quat)

property swing: Quat

[Read-Only] Swing

Type:

(Quat)

property twist: Quat

[Read-Only] Twist

Type:

(Quat)

property twist_axis: Vector

[Read-Write] Twist Axis

Type:

(Vector)