unreal.RigUnit_ToRigSpace_Location
¶
- class unreal.RigUnit_ToRigSpace_Location(value: Vector = Ellipsis, global_: Vector = Ellipsis)¶
Bases:
RigUnit
Converts a position / location from world space to rig (global) space
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_WorldSpace.h
Editor Properties: (see get_editor_property/set_editor_property)
global_
(Vector): [Read-Write] Global: The result position / location in global / rig spacevalue
(Vector): [Read-Write] Value: The input position / location in world