unreal.RigUnit_TimeOffsetTransform
¶
- class unreal.RigUnit_TimeOffsetTransform(value: Transform = Ellipsis, seconds_ago: float = 0.0, buffer_size: int = 0, time_range: float = 0.0, result: Transform = Ellipsis)¶
Bases:
RigUnit_SimBase
Records a value over time and can access the value from the past
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TimeOffset.h
Editor Properties: (see get_editor_property/set_editor_property)
buffer_size
(int32): [Read-Only] Buffer Size: The sampling precision of the buffer. The higher the more precise - the more memory usage.result
(Transform): [Read-Write] Resultseconds_ago
(float): [Read-Write] Seconds Ago: Seconds of time in the past you want to query the value fortime_range
(float): [Read-Only] Time Range: The maximum time required for offsetting in seconds.value
(Transform): [Read-Write] Value: The value to record
- property buffer_size: int¶
[Read-Only] Buffer Size: The sampling precision of the buffer. The higher the more precise - the more memory usage.
- Type:
(int32)
- property seconds_ago: float¶
[Read-Write] Seconds Ago: Seconds of time in the past you want to query the value for
- Type:
(float)