unreal.RigUnit_TimeLoop

class unreal.RigUnit_TimeLoop(speed: float = 0.0, duration: float = 0.0, normalize: bool = False, absolute: float = 0.0, relative: float = 0.0, flip_flop: float = 0.0, even: bool = False)

Bases: RigVMFunction_TimeLoop

deprecated: ‘RigUnit_TimeLoop’ was renamed to ‘RigVMFunction_TimeLoop’.