unreal.RigUnit_TestFloatState

class unreal.RigUnit_TestFloatState(target_value: float = 0.0, target_value_rate: float = 0.0, smoothing_time: float = 0.0, damping_ratio: float = 0.0, result: float = 0.0)

Bases: RigUnit_AnimNextInterfaceBase

Unit for getting a pose via an anim interface

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNextInterfaceGraph

  • File: RigUnit_AnimNextInterfaceParameter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • damping_ratio (float): [Read-Write]

  • result (float): [Read-Write]

  • smoothing_time (float): [Read-Write]

  • target_value (float): [Read-Write]

  • target_value_rate (float): [Read-Write]

property damping_ratio: float

[Read-Write]

Type:

(float)

property result: float

[Read-Only]

Type:

(float)

property smoothing_time: float

[Read-Write]

Type:

(float)

property target_value: float

[Read-Write]

Type:

(float)

property target_value_rate: float

[Read-Write]

Type:

(float)