unreal.RigUnit_TestFloatState¶
- class unreal.RigUnit_TestFloatState(target_value: float = 0.0, target_value_rate: float = 0.0, smoothing_time: float = 0.0, damping_ratio: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_AnimNextInterfaceBaseUnit for getting a pose via an anim interface
C++ Source:
Plugin: AnimNext
Module: AnimNextInterfaceGraph
File: RigUnit_AnimNextInterfaceParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
damping_ratio(float): [Read-Write]result(float): [Read-Write]smoothing_time(float): [Read-Write]target_value(float): [Read-Write]target_value_rate(float): [Read-Write]