unreal.RigUnit_TestFloatState¶
- class unreal.RigUnit_TestFloatState(target_value: float = 0.0, target_value_rate: float = 0.0, smoothing_time: float = 0.0, damping_ratio: float = 0.0, result: float = 0.0)¶
Bases:
RigUnitUnit for getting a pose via a data interface
C++ Source:
Plugin: DataInterfaceGraph
Module: DataInterfaceGraph
File: RigUnit_DataInterfaceParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
damping_ratio(float): [Read-Write] Damping Ratioresult(float): [Read-Write] Resultsmoothing_time(float): [Read-Write] Smoothing Timetarget_value(float): [Read-Write] Target Valuetarget_value_rate(float): [Read-Write] Target Value Rate