unreal.RigUnit_StringReplace
¶
- class unreal.RigUnit_StringReplace(name: str = '', old: str = '', new: str = '', result: str = '')¶
Bases:
RigUnit_StringBase
Replace all occurrences of a substring in this string
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_String.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(str): [Read-Write] Namenew
(str): [Read-Write] Newold
(str): [Read-Write] Oldresult
(str): [Read-Write] Result