unreal.RigUnit_StringReplace¶
- class unreal.RigUnit_StringReplace(name: str = '', old: str = '', new: str = '', result: str = '')¶
Bases:
RigUnit_StringBaseReplace all occurrences of a substring in this string
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_String.h
Editor Properties: (see get_editor_property/set_editor_property)
name(str): [Read-Write] Namenew(str): [Read-Write] Newold(str): [Read-Write] Oldresult(str): [Read-Write] Result