unreal.RigUnit_StringEndsWith
¶
- class unreal.RigUnit_StringEndsWith(name: str = '', ending: str = '', result: bool = False)¶
Bases:
RigUnit_StringBase
Tests whether this string ends with given string
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_String.h
Editor Properties: (see get_editor_property/set_editor_property)
ending
(str): [Read-Write] Endingname
(str): [Read-Write] Nameresult
(bool): [Read-Write] Result