unreal.RigUnit_StringEndsWith

class unreal.RigUnit_StringEndsWith(name: str = '', ending: str = '', result: bool = False)

Bases: RigUnit_StringBase

Tests whether this string ends with given string

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_String.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ending (str): [Read-Write] Ending

  • name (str): [Read-Write] Name

  • result (bool): [Read-Write] Result

property ending: str

[Read-Write] Ending

Type:

(str)

property name: str

[Read-Write] Name

Type:

(str)

property result: bool

[Read-Only] Result

Type:

(bool)