unreal.RigUnit_StartsWith

class unreal.RigUnit_StartsWith(name: Name = 'None', start: Name = 'None', result: bool = False)

Bases: RigUnit_NameBase

Tests whether this string starts with given string

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Name.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name

  • result (bool): [Read-Write] Result

  • start (Name): [Read-Write] Start

property name: Name

[Read-Write] Name

Type:

(Name)

property result: bool

[Read-Only] Result

Type:

(bool)

property start: Name

[Read-Write] Start

Type:

(Name)