unreal.RigUnit_StartProfilingTimer
¶
- class unreal.RigUnit_StartProfilingTimer(execute_context: RigVMExecuteContext = [])¶
Bases:
RigVMFunction_DebugBaseMutable
Starts a profiling timer for debugging, used in conjunction with End Profiling Timer
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ProfilingBracket.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(RigVMExecuteContext): [Read-Write] * This property is used to chain multiple mutable nodes together