unreal.RigUnit_SpringInterpVector¶
- class unreal.RigUnit_SpringInterpVector(current: Vector = Ellipsis, target: Vector = Ellipsis, stiffness: float = 0.0, critical_damping: float = 0.0, mass: float = 0.0, result: Vector = Ellipsis)¶
Bases:
RigUnit_SimBaseUses a simple spring model to interpolate a vector from Current to Target.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SpringInterp.h
Editor Properties: (see get_editor_property/set_editor_property)
critical_damping(float): [Read-Write] Critical Dampingcurrent(Vector): [Read-Write] Currentmass(float): [Read-Write] Massresult(Vector): [Read-Write] Resultstiffness(float): [Read-Write] Stiffnesstarget(Vector): [Read-Write] Target