unreal.RigUnit_SpringInterp¶
- class unreal.RigUnit_SpringInterp(current: float = 0.0, target: float = 0.0, stiffness: float = 0.0, critical_damping: float = 0.0, mass: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_SimBaseUses a simple spring model to interpolate a float from Current to Target.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SpringInterp.h
Editor Properties: (see get_editor_property/set_editor_property)
critical_damping(float): [Read-Write] Critical Dampingcurrent(float): [Read-Write] Currentmass(float): [Read-Write] Massresult(float): [Read-Write] Resultstiffness(float): [Read-Write] Stiffnesstarget(float): [Read-Write] Target