unreal.RigUnit_SpaceName

class unreal.RigUnit_SpaceName(space: Name = 'None')

Bases: RigUnit

SpaceName is used to represent a Space name in the graph

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_BoneName.h

Editor Properties: (see get_editor_property/set_editor_property)

  • space (Name): [Read-Write] The name of the Space

property space: Name

[Read-Write] The name of the Space

Type:

(Name)