unreal.RigUnit_SpaceName
¶
- class unreal.RigUnit_SpaceName(space: Name = 'None')¶
Bases:
RigUnit
SpaceName is used to represent a Space name in the graph
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BoneName.h
Editor Properties: (see get_editor_property/set_editor_property)
space
(Name): [Read-Write] The name of the Space