unreal.RigUnit_SimBaseMutable¶
- class unreal.RigUnit_SimBaseMutable(execute_context: ControlRigExecuteContext = [])¶
Bases:
RigUnitMutableRig Unit Sim Base Mutable
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SimBase.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together