unreal.RigUnit_ShapeExists¶
- class unreal.RigUnit_ShapeExists(shape_name: Name = 'None', result: bool = False)¶
Bases:
RigUnitChecks whether or not a shape is available in the rig’s shape libraries
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_UserData.h
Editor Properties: (see get_editor_property/set_editor_property)
result(bool): [Read-Write] * True if the shape name exists in any of the shape librariesshape_name(Name): [Read-Write] * The name of the shape to search for