unreal.RigUnit_SetupShapeLibraryFromLayer¶
- class unreal.RigUnit_SetupShapeLibraryFromLayer(execute_pin: RigVMExecutePin = [], layer_name: Name = 'None', group_names: None = [])¶
Bases:
RigUnit_DynamicHierarchyBaseMutableFRigUnit_SetupShapeLibraryFromLayer reads a polygroup triangle label layer from the source skeletal mesh, generates per-polygroup sub-meshes and registers a UControlRigShapeLibrary out of it.
C++ Source:
Plugin: DirectMeshControl
Module: DirectMeshControlRig
File: RigUnit_DirectMeshControl.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togethergroup_names(Array[Name]): [Read-Write] The extracted groupslayer_name(Name): [Read-Write] The layer to extract