unreal.RigUnit_DynamicHierarchyBaseMutable

class unreal.RigUnit_DynamicHierarchyBaseMutable(execute_pin: RigVMExecutePin = [])

Bases: RigUnitMutable

The base class for all mutable dynamic hierarchy nodes

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together