unreal.RigUnit_SetSpaceInitialTransform
¶
- class unreal.RigUnit_SetSpaceInitialTransform(execute_context: ControlRigExecuteContext = [], space_name: Name = 'None', transform: Transform = Ellipsis, result: Transform = Ellipsis, space: RigVMTransformSpace = Ellipsis)¶
Bases:
RigUnitMutable
SetSpaceInitialTransform is used to perform a change in the hierarchy by setting a single space’s initial transform.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetSpaceInitialTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetherresult
(Transform): [Read-Write] The transform value result (after weighting)space
(RigVMTransformSpace): [Read-Write] Defines if the bone’s transform should be set in local or global space.space_name
(Name): [Read-Write] The name of the Space to set the transform for.transform
(Transform): [Read-Write] The transform value to set for the given space.
- property space: RigVMTransformSpace¶
[Read-Write] Defines if the bone’s transform should be set in local or global space.
- Type: