unreal.RigUnit_SetSpaceInitialTransform

class unreal.RigUnit_SetSpaceInitialTransform(execute_context: ControlRigExecuteContext = [], space_name: Name = 'None', transform: Transform = Ellipsis, result: Transform = Ellipsis, space: RigVMTransformSpace = Ellipsis)

Bases: RigUnitMutable

SetSpaceInitialTransform is used to perform a change in the hierarchy by setting a single space’s initial transform.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetSpaceInitialTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

  • result (Transform): [Read-Write] The transform value result (after weighting)

  • space (RigVMTransformSpace): [Read-Write] Defines if the bone’s transform should be set in local or global space.

  • space_name (Name): [Read-Write] The name of the Space to set the transform for.

  • transform (Transform): [Read-Write] The transform value to set for the given space.

property result: Transform

[Read-Only] The transform value result (after weighting)

Type:

(Transform)

property space: RigVMTransformSpace

[Read-Write] Defines if the bone’s transform should be set in local or global space.

Type:

(RigVMTransformSpace)

property space_name: Name

[Read-Write] The name of the Space to set the transform for.

Type:

(Name)

property transform: Transform

[Read-Write] The transform value to set for the given space.

Type:

(Transform)