unreal.RigUnit_SetRelativeTransformForItem
¶
- class unreal.RigUnit_SetRelativeTransformForItem¶
Bases:
unreal.RigUnitMutable
SetRelativeTransform is used to set a single transform from a hierarchy in the space of another item
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetRelativeTransform.h