unreal.RigUnit_SetRelativeBoneTransform
¶
- class unreal.RigUnit_SetRelativeBoneTransform¶
Bases:
unreal.RigUnitMutable
SetRelativeBoneTransform is used to perform a change in the hierarchy by setting a single bone’s transform.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetRelativeBoneTransform.h