unreal.RigUnit_SetRelativeBoneTransform

class unreal.RigUnit_SetRelativeBoneTransform

Bases: unreal.RigUnitMutable

SetRelativeBoneTransform is used to perform a change in the hierarchy by setting a single bone’s transform.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetRelativeBoneTransform.h