unreal.RigPhysicsTeleportDetectionSettings¶
- class unreal.RigPhysicsTeleportDetectionSettings¶
Bases:
StructBasePer-channel teleport-detection thresholds applied to raw simulation-space deltas. When any enabled threshold is crossed, the solver zeroes velocities/accelerations for the frame without resetting the simulation pose.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsData.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_acceleration_threshold(float): [Read-Write] If the angular acceleration (deg/s/s) is above this threshold, the movement is treated as a teleport.from_angular_acceleration(bool): [Read-Write]from_linear_acceleration(bool): [Read-Write]from_orientation_change(bool): [Read-Write]from_position_change(bool): [Read-Write]linear_acceleration_threshold(float): [Read-Write] If the linear acceleration is above this threshold, the movement is treated as a teleport.orientation_change_threshold(float): [Read-Write] If the angular change (degrees) is above this threshold, the movement is treated as a teleport.position_change_threshold(float): [Read-Write] If the linear position change (cm) is above this threshold, the movement is treated as a teleport.