unreal.RigUnit_SetMultiControlVector2D_Entry
¶
- class unreal.RigUnit_SetMultiControlVector2D_Entry(control: Name = 'None', vector: Vector2D = Ellipsis)¶
Bases:
StructBase
Rig Unit Set Multi Control Vector 2D Entry
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control
(Name): [Read-Write] The name of the Control to set the transform for.vector
(Vector2D): [Read-Write] The transform value to set for the given Control.