unreal.RigUnit_SetMultiControlVector2D_Entry

class unreal.RigUnit_SetMultiControlVector2D_Entry(control: Name = 'None', vector: Vector2D = Ellipsis)

Bases: StructBase

Rig Unit Set Multi Control Vector 2D Entry

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control (Name): [Read-Write] The name of the Control to set the transform for.

  • vector (Vector2D): [Read-Write] The transform value to set for the given Control.

property control: Name

[Read-Write] The name of the Control to set the transform for.

Type:

(Name)

property vector: Vector2D

[Read-Write] The transform value to set for the given Control.

Type:

(Vector2D)