unreal.RigUnit_SetMultiControlVector2D
¶
- class unreal.RigUnit_SetMultiControlVector2D¶
Bases:
unreal.RigUnitMutable
SetMultiControlVector2D is used to perform a change in the hierarchy by setting multiple controls’ vector2D value.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h