unreal.RigUnit_SetMultiControlRotator_Entry

class unreal.RigUnit_SetMultiControlRotator_Entry(control: Name = 'None', rotator: Rotator = Ellipsis, space: BoneGetterSetterMode = Ellipsis)

Bases: StructBase

Rig Unit Set Multi Control Rotator Entry

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control (Name): [Read-Write] Control: The name of the Control to set the transform for.

  • rotator (Rotator): [Read-Write] Rotator: The transform value to set for the given Control.

  • space (BoneGetterSetterMode): [Read-Write] Space: Defines if the bone’s transform should be set in local or global space.

property control: Name

[Read-Write] Control: The name of the Control to set the transform for.

Type:

(Name)

property rotator: Rotator

[Read-Write] Rotator: The transform value to set for the given Control.

Type:

(Rotator)

property space: BoneGetterSetterMode

[Read-Write] Space: Defines if the bone’s transform should be set in local or global space.

Type:

(BoneGetterSetterMode)