unreal.RigUnit_SetMultiControlRotator_Entry¶
- class unreal.RigUnit_SetMultiControlRotator_Entry(control: Name = 'None', rotator: Rotator = Ellipsis, space: BoneGetterSetterMode = Ellipsis)¶
Bases:
StructBaseRig Unit Set Multi Control Rotator Entry
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] Control: The name of the Control to set the transform for.rotator(Rotator): [Read-Write] Rotator: The transform value to set for the given Control.space(BoneGetterSetterMode): [Read-Write] Space: Defines if the bone’s transform should be set in local or global space.
- property control: Name¶
[Read-Write] Control: The name of the Control to set the transform for.
- Type:
(Name)
- property rotator: Rotator¶
[Read-Write] Rotator: The transform value to set for the given Control.
- Type:
(Rotator)
- property space: BoneGetterSetterMode¶
[Read-Write] Space: Defines if the bone’s transform should be set in local or global space.
- Type: