unreal.RigUnit_SetMultiControlRotator
¶
- class unreal.RigUnit_SetMultiControlRotator¶
Bases:
unreal.RigUnitMutable
SetMultiControlRotator is used to perform a change in the hierarchy by setting multiple controls’ rotator value.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h