unreal.RigUnit_SetMultiControlInteger_Entry
¶
- class unreal.RigUnit_SetMultiControlInteger_Entry(control: Name = 'None', integer_value: int = 0)¶
Bases:
StructBase
Rig Unit Set Multi Control Integer Entry
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control
(Name): [Read-Write] Control: The name of the Control to set the transform for.integer_value
(int32): [Read-Write] Integer Value: The transform value to set for the given Control.