unreal.RigUnit_SetMultiControlInteger
¶
- class unreal.RigUnit_SetMultiControlInteger(execute_context: ControlRigExecuteContext = [], entries: None = [], weight: float = 0.0)¶
Bases:
RigUnitMutable
SetMultiControlInteger is used to perform a change in the hierarchy by setting multiple controls’ integer value.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
entries
(Array[RigUnit_SetMultiControlInteger_Entry]): [Read-Write] The array of control-integer pairs to be processedexecute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetherweight
(float): [Read-Write] The weight of the change - how much the change should be applied