unreal.RigUnit_SetMultiControlFloat_Entry¶
- class unreal.RigUnit_SetMultiControlFloat_Entry(control: Name = 'None', float_value: float = 0.0)¶
Bases:
StructBaseRig Unit Set Multi Control Float Entry
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to set the transform for.float_value(float): [Read-Write] The transform value to set for the given Control.