unreal.RigUnit_SetFloatAnimationChannel

class unreal.RigUnit_SetFloatAnimationChannel(control: Name = 'None', channel: Name = 'None', initial: bool = False, execute_context: ControlRigExecuteContext = [], value: float = 0.0)

Bases: RigUnit_SetAnimationChannelBase

Set Float Channel is used to set a control’s animation channel value

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ControlChannel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (Name): [Read-Write] Channel: The name of the animation channel to retrieve the value for.

  • control (Name): [Read-Write] Control: The name of the Control to retrieve the value for.

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context

  • initial (bool): [Read-Write] Initial: If set to true the initial value will be returned

  • value (float): [Read-Write] Value: The new value of the animation channel

property value: float

[Read-Write] Value: The new value of the animation channel

Type:

(float)