unreal.RigUnit_SetCurveValue
¶
- class unreal.RigUnit_SetCurveValue(execute_context: ControlRigExecuteContext = [], curve: Name = 'None', value: float = 0.0)¶
Bases:
RigUnitMutable
SetCurveValue is used to perform a change in the curve container by setting a single Curve value.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetCurveValue.h
Editor Properties: (see get_editor_property/set_editor_property)
curve
(Name): [Read-Write] The name of the Curve to set the Value for.execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togethervalue
(float): [Read-Write] The value to set for the given Curve.