unreal.RigUnit_SetControlVisibility
¶
- class unreal.RigUnit_SetControlVisibility(execute_context: ControlRigExecuteContext = [], item: RigElementKey = Ellipsis, pattern: str = '', visible: bool = False)¶
Bases:
RigUnitMutable
SetControlVisibility is used to change the visibility on a control at runtime
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlVisibility.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetheritem
(RigElementKey): [Read-Write] The name of the Control to set the visibility for.pattern
(str): [Read-Only] If the ControlName is set to None this can be used to look for a series of Controlsvisible
(bool): [Read-Write] The visibility to set for the control
- property item: RigElementKey¶
[Read-Write] The name of the Control to set the visibility for.
- Type: