unreal.RigUnit_SetControlTransform¶
- class unreal.RigUnit_SetControlTransform(execute_context: ControlRigExecuteContext = [], control: Name = 'None', weight: float = 0.0, transform: Transform = Ellipsis, space: BoneGetterSetterMode = Ellipsis)¶
Bases:
RigUnitMutableSetControlTransform is used to perform a change in the hierarchy by setting a single control’s transform.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] Control: The name of the Control to set the transform for.execute_context(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherspace(BoneGetterSetterMode): [Read-Write] Space: Defines if the bone’s transform should be set in local or global space.transform(Transform): [Read-Write] Transform: The transform value to set for the given Control.weight(float): [Read-Write] Weight: The weight of the change - how much the change should be applied
- property control: Name¶
[Read-Write] Control: The name of the Control to set the transform for.
- Type:
(Name)
- property space: BoneGetterSetterMode¶
[Read-Write] Space: Defines if the bone’s transform should be set in local or global space.
- Type: