unreal.RigUnit_SetControlOffset
¶
- class unreal.RigUnit_SetControlOffset(execute_context: ControlRigExecuteContext = [], control: Name = 'None', offset: Transform = Ellipsis, space: BoneGetterSetterMode = Ellipsis)¶
Bases:
RigUnitMutable
SetControlOffset is used to perform a change in the hierarchy by setting a single control’s transform. This is typically only used during the Construction Event.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlOffset.h
Editor Properties: (see get_editor_property/set_editor_property)
control
(Name): [Read-Write] Control: The name of the Control to set the transform for.execute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetheroffset
(Transform): [Read-Write] Offset: The offset transform to set for the controlspace
(BoneGetterSetterMode): [Read-Write] Space: Defines if the bone’s transform should be set in local or global space.
- property control: Name¶
[Read-Write] Control: The name of the Control to set the transform for.
- Type:
(Name)
- property space: BoneGetterSetterMode¶
[Read-Write] Space: Defines if the bone’s transform should be set in local or global space.
- Type: