unreal.RigUnit_SetControlFloat¶
- class unreal.RigUnit_SetControlFloat(execute_context: ControlRigExecuteContext = [], control: Name = 'None', weight: float = 0.0, float_value: float = 0.0)¶
Bases:
RigUnitMutableSetControlFloat is used to perform a change in the hierarchy by setting a single control’s float value.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to set the transform for.execute_context(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetherfloat_value(float): [Read-Write] The transform value to set for the given Control.weight(float): [Read-Write] The weight of the change - how much the change should be applied