unreal.RigUnit_SetControlBool
¶
- class unreal.RigUnit_SetControlBool(execute_context: ControlRigExecuteContext = [], control: Name = 'None', bool_value: bool = False)¶
Bases:
RigUnitMutable
SetControlBool is used to perform a change in the hierarchy by setting a single control’s bool value.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
bool_value
(bool): [Read-Write] Bool Value: The bool value to set for the given Control.control
(Name): [Read-Write] Control: The name of the Control to set the bool for.execute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together