unreal.RigUnit_SetBoolAnimationChannel
¶
- class unreal.RigUnit_SetBoolAnimationChannel(control: Name = 'None', channel: Name = 'None', initial: bool = False, execute_context: ControlRigExecuteContext = [], value: bool = False)¶
Bases:
RigUnit_SetAnimationChannelBase
Set Bool Channel is used to set a control’s animation channel value
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ControlChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
channel
(Name): [Read-Write] The name of the animation channel to retrieve the value for.control
(Name): [Read-Write] The name of the Control to retrieve the value for.execute_context
(ControlRigExecuteContext): [Read-Write]initial
(bool): [Read-Write] If set to true the initial value will be returnedvalue
(bool): [Read-Write] The new value of the animation channel