unreal.RigUnit_SetBoneTranslation

class unreal.RigUnit_SetBoneTranslation

Bases: unreal.RigUnitMutable

SetBoneTranslation is used to perform a change in the hierarchy by setting a single bone’s Translation.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetBoneTranslation.h