unreal.RigUnit_SetBoneTranslation
¶
- class unreal.RigUnit_SetBoneTranslation¶
Bases:
unreal.RigUnitMutable
SetBoneTranslation is used to perform a change in the hierarchy by setting a single bone’s Translation.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetBoneTranslation.h