unreal.RigUnit_SetBoneRotation

class unreal.RigUnit_SetBoneRotation

Bases: unreal.RigUnitMutable

SetBoneRotation is used to perform a change in the hierarchy by setting a single bone’s rotation.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetBoneRotation.h