unreal.RigUnit_SetBoneRotation
¶
- class unreal.RigUnit_SetBoneRotation¶
Bases:
unreal.RigUnitMutable
SetBoneRotation is used to perform a change in the hierarchy by setting a single bone’s rotation.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetBoneRotation.h