unreal.RigUnit_SetBoneInitialTransform
¶
- class unreal.RigUnit_SetBoneInitialTransform¶
Bases:
unreal.RigUnitMutable
SetBoneInitialTransform is used to perform a change in the hierarchy by setting a single bone’s transform.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetBoneInitialTransform.h